Nfs run change controls accelerate up arrow
- #Nfs run change controls accelerate up arrow software
- #Nfs run change controls accelerate up arrow Pc
I just gave $ 100 and several hundred dollars in the past.
#Nfs run change controls accelerate up arrow Pc
How can EA get away with incompetence which had not beaten the PC version? BF3 is starting to work (weeks later) I still check before you get your points, so lock up and so on. It's good to know what EA thinks its customer’s value payment is to raise awareness of this type of software.ĭoing a search is simple and clearly there is a problem with the controls on pc. Horrible experience so far with this game cannot even touch. Spent the last two days trying to find a way to get my Saitek P990 controller assigned and work with the game properly (due to lack of skill in the game of marriage), then find out the keyboard equivalent of "Xbox "X, B, and LT + RT buttons are trying to break Jack out of the car, and now this crap (among the myriad of other insects).
#Nfs run change controls accelerate up arrow software
All will accelerate, but it is a very weak acceleration.Īs keyboard and gamepad make similar result (and work vast in other games as well as inputs confirmed in calibration software), this means the game software is the trouble (not the tangential). They have tried to accelerate with the A button on the keyboard, with different buttons on the gamepad, and the analog stick on the gamepad. This happens no matter what car I am using. Having trouble RPM high enough to change third in most cars. When accelerating, it feels as if the car is only getting 50-70% of the accelerator. I cannot understand how you can release a game with 10 tons of insects, but you know, he promised to 15.11, so we're going to release 11.15 and then spend the next month bugs fixing. In all key assignments appear to be wedged up a bit. I noticed when I change the keyboard (key) accelerates, but does not move up / down. So we really have to push the accelerator key and the key nitro (on keyboard) while for the car to accelerate. I have a F310 game controller (Logitech) and is not recognized in the configuration, but it works (though not correctly). Just try this if it’s solving your issue. Just try to re-mapping your buttons, and to remap just go to options menu. I don’t know much about this but have some tips which may be helpful in your case. Re: Can't Accelerate in Need for Speed: The Run Please if anyone has any idea about this than please provide me. My keyboard A and gamepad A doesn't work, I mean both does not accelerate. I have accelerated fond of to A which is by default. There's no point in forcing a control scheme that not everyone likes or wants to use.Can't Accelerate in Need for Speed: The RunĪnyone have any idea how do I accelerate in pc version of this game? I'm tried to play game on PC. It should still be an option when it comes to a racing game. At that point you are stationary so it wouldn't really matter. You could if it was really required, use R3 or map L2 and the stick to look around. You only need to look back to see the poor bastards behind you. It's more comfy to leave them there than to actually be forced to use them for a long duration.ħ. Just because they sit there doesn't mean they need to be used. Trigger is for boost or to look backwards. I've never had any issues with controlling anything using a stick.ĥ. In a sim game then there's a good chance you are correct, triggers would be the better option.Ĥ. In an arcade racer it doesn't really matter. I guess they wanted you to feel like you were doing a burnout to start a burnout event in a burnout game, yeaaaaa.Ģ. You could have easily started an event with any other button on the controller. It was a design decision in burnout paradise. Where would you map the camera? In some views in some racing games, adjusting the camera up or down so you can see better when going up or down a hill is necessary.ġ. For instance, accidentally hitting brake instead of just easing off the accelerator could spin you out in sim style racing games.ħ. You could accidentally brake instead of slow down, due to both movements attached to one input. What else would you use triggers for in a racing game?Ħ. Your fingers are sitting there regardless if there's triggers or not. Thumbs aren't as agile as pointer fingers leaving a lack of accuracy (movement in a third person action game for instance, it's difficult to find the sweet spot of slow walking and running on an analogue stick).ĥ. Degree of motion would be less on a stick, as the distance it travels is shorter.Ĥ. Sort of related to point 1, precision cornering would be difficult, as you have to stop accelerating entirely in order to tap brake.ģ. Case in point: Burnout Paradise 'burnouts' to start events.Ģ. You can't brake and accelerate at the same time. It's backward thinking for a number of reasons.ġ. What's next, asking to return to having steering on the same stick too? Remember Pit Stop on the C64? Great game, but your hands would be destroyed after one race holding up on a stick for a whole race. Using the stick to accelerate and brake seems insane to me in an age of triggers.